Page 12 - ChildArt July-Sept 2017 Your Brain on Art
P. 12

10  CHILDART  HEALTH






















             BLAM  – BRAIN, LEARNING,
             ANIMATION + MOVEMENT










             John Krakauer, M.A., M.D., directs the   settings today just aren’t motivating or
             Brain, Learning, Animation and Movement   rewarding. We’re combining what we
             Lab at the Johns Hopkins University School   know about learning and brain plasticity
             of Medicine. Dr. Krakauer’s research   with what we know about what people
             explores the use of immersive video games   love to watch for fun, like Pixar movies for
             in stroke recovery.                example, to promote faster recovery for
                                                stroke patients.
             How does your work fit into the field   Our research is based on the notion
             of neuroaesthetics?                that swimming, oceans, the color blue   BLAM
                                                and dolphins would all be appealing
             JK: A stroke is a brain injury, and right   to most people in an immersive game
             after an injury, the brain is what we call   world. Someone might want a killer
             “plastic.” That means it is able to change   whale or dragon instead of a dolphin,   arms, get to “become” a dolphin in three
             and adapt as a result of that experience.   but the underlying concept is similar.   weeks of training in our immersive video
             So, it’s important to get patients moving   We’re currently conducting what’s   world. We have an exoskeleton, a kind
             quickly and meaningfully after a stroke   known as a trial, or a first study. Patients   of simulator, and the patients put their
             to take advantage of that “plasticity.”   who have recently had a stroke, and   arms in it and use it to power the dolphin
             We believe that beautiful and rewarding   therefore have limited movement in their   in the virtual world. It helps them move
             experiences can motivate people to                                     their arms much more than they normally
             move, and therefore help people to                                     would to encourage exploration when
             recover faster. People enjoy certain kinds                             their brain is plastic. We have about 21
             of movements more than others. That’s   “We’re combining what we       patients enrolled at this point. Hopefully
             why people like to play sports and dance,                              we’ll have about 30 patients by the end
             because they enjoy the movement itself.   know about learning and      of the year.
             It’s like when you put your hand out of the   brain plasticity with what
             car window to feel the air. You enjoy that   we know about what people   How are you dreaming big about
             movement of the air over your arm.   love to watch for fun, like       neuroaesthetics?
                                                 Pixar movies for example, to
             How are you using reward and                                           JK: Imagine there was science behind
             motivation in your work at BLAM?    promote faster recovery for        the art you see in schools and offices, or
                                                       stroke patients.”            the music and design of a hospital room.
             JK: People are more motivated to move                                  In those environments, you’d do better
             when they get enjoyment out of the            John Krakauer            work. You’d have better outcomes. That’s
             movement, and many of our physical                                     what neuroaesthetics is all about.
             therapy and rehabilitation exercises and
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